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Research & Citations
Article 1: Design of Modern Jewelry Using Unconventional Materials
This article is about research done in the jewelry industry on the use of non conventional material in jewelry design. In the past, the use of traditional items like precious metals and stones were the acceptable materials for jewelry, because traditionally jewelry had a dual purpose - to be beautiful while also communicating status and power. Today's jewelry designer focuses on a concept rather than the status quo and dares to use materials that may be seen as unusual in terms of beauty standards. These materials can include otherwise valueless items, like dust, or incorporate items like carved antlers into pieces with precious metals and gems. I would argue that some cultures have been using items like shell, fabric, wood and clay for centuries, but incorporating these items into fine art jewelry is now mainstream. In conclusion, the value of jewelry today is based on several factors: the statement the jewelry piece makes, the trend it follows, and the feeling it creates for the consumer.
Reference:
Gerasimova, A. A., Kagan-Rosenzweig, B. L., & Gavritskov, S. A. (2021). Design of modern jewelry using unconventional materials. IOP Conference Series. Materials Science and Engineering, 1079(2), 22049. https://doi.org/10.1088/1757-899X/1079/2/022049
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Article 2: Experience Mode of Digital Media Art Under Virtual Reality Technology
This article explores research done using virtual reality for multimedia art. This type of art is made possible by modern technology and brings the "experiencer" closer to the artist's vision. The researchers had the participants experience the multimedia art with virtual reality and the outcomes were very good. Most participants understood the artist's meaning of the work much better than traditionally experienced art. This "digital media art" with virtual reality is immersive and provides a multisensory experience. Overall participants enjoyed the interactive experience in cyberspace, and only some had concerns about discomfort. This "new art form" has exciting new possibilities and people are open to experiencing it.
Reference:
Wu, X., & Li, Y. (2022). Experience mode of digital media art under virtual reality technology. Applied Bionics and Biomechanics, 2022, 5117150-5117150. https://doi.org/10.1155/2022/5117150
Article 3: VRdeo: Creating engaging educational material for a synchronous student-teacher exchange using virtual reality
This article is about a VR tool proposal. The VR tool is called VRdeo. It surpasses the limitations and drawbacks of conventional video and VR editing software. The creators of VRdeo, examined current offerings in VR production with a focus on educational videos and saw that there were many opportunities for improvement. After making a detailed list of their requirements, they set out to make a special VR production tool that met the needs of VR specifically for educational purposes with capabilities "not addressed sufficiently by the currently available tools" (Byska et. al, 2021). The tool has interesting features, like the teleportation feature that helps with UX and discomfort. Items needed for the lesson can be uploaded into 3D and used in the video demonstration, even manipulated with VR hand tools. There are many applications for this technology, and their research has given them feedback to improve.
Reference:
Bruza, V., Byska, J., Mican, J., & Kozlíková, B. (2021). VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality. Computers & Graphics, 98, 280-292. https://doi.org/10.1016/j.cag.2021.06.009
Article 4: The Application and Teaching of Digital Technology in Printmaking
This article attacks the subject of technology and its place in printmaking. Is it cheating to use modern digital printmaking techniques? The article aims to show how it fits in and how it can coexist with traditional techniques. As technology gets better and better, so do the capabilities of printing, and this actually feeds the acceptance by influencing artists who like the qualities of technological printing. The technology used in printmaking ranges from cameras to actual printers. Software aids many artists in their creations in many mediums. For example, the traditional relief printmaking which is normally carved out of wood or linoleum now has to compete with sometimes completely computer created works. The article concludes that there can be a combination of techniques and if anything the artist now has more tools and techniques to convey their concept to the viewer.
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Reference:
Zhang, H., & Zheng, H. (2022). The application and teaching of digital technology in printmaking. Security and Communication Networks, 2022 https://doi.org/10.1155/2022/3271860
Article 5: Falling in Love with Virtual Reality Art: A New Perspective on 3D Immersive Virtual Reality for Future Sustaining Art Consumption
This article takes a look at why people consume "fully immersive" VR art. This can be done as a 360 video and the consumer wears a VR headset. The researchers believe it is important to understand why viewers want to watch VR art to produce VR art that fills that need. This article is very current and addresses the fact that many art venues and artists were forced to move their art to a VR platform to keep people interested during the pandemic. Viewers were glad to have it, and found enjoyment, the feeling of being transported, and a social need was filled as well. In other words, they felt like a cool kid by taking part in this fairly new experience. This is a growing industry and learning how to make what the people want will make economic sense for artists and art institutions.
Reference:
Kim, Y., & Lee, H. (2022;2021;). Falling in love with virtual reality art: A new perspective on 3D immersive virtual reality for future sustaining art consumption. International Journal of Human-Computer Interaction, 38(4), 371-382. https://doi.org/10.1080/10447318.2021.1944534
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Article 6: The influence of art education on jewelry design
This article emphasizes the importance of art education for jewelry designers. Without the fundamentals of art, jewelry could be at the craft level. The more the designers understand about art and art history, the more prepared they are to create their "idea" as a true work of art. The author feels that this difference creates art that is timeless in its importance or beauty. It is the difference between a trade school - to learn the mechanics of how and the art school - to learn the why. With an art education, the designer will be better prepared to talk about their work. It takes the piece from functional to art or conceptual. Art education is essential for a student to reach their full potential. Sometimes you don't know what you don't know, and learning creates "awareness."
Reference:
Bayburtlu, Ç., & Ulusman, L. (2016). The influence of art education on jewelry design. SHS Web of Conferences, 26, 1034. https://doi.org/10.1051/shsconf/20162601034
Article 7: Adversity and Practices of Painting: Merleau-Ponty, Monet, and Joan Mitchell
This article was not what was expected from the title. It touched lightly on Monet's cataracts in one sentence, and I thought it was going to give me more information about that than it did. However it did give an interesting fact about Monet having strong opinions about politics that led him to not be able to paint for over a year. Mostly what this article was about was an abstract expressionist painter, Joan Mitchell, not realizing or crediting any influence that Monet might have had on her, even though most could look at the work and see a similarity to his late works. The reason being, Monet's late works were probably more influential in abstract expressionism than he was given credit for. The lack of a horizon and the blown up detail as the image consuming the entire canvas was something we can clearly see in works of abstract expressionism. The author concludes that basically Joan may not have credited Monet, but the focus on art may not need the distraction of a "lineage" and figuring out who influenced who.
Reference:
Fóti, V. M., & DePaul University. (2016). Adversity and practices of painting: Merleau-ponty, monet, and joan mitchell. Philosophy Today (Celina), 60(2), 397-405. https://doi.org/10.5840/philtoday201648118
Article 8: The effect of cataracts and cataract surgery on Claude Monet
This article describes the trouble Claude Monet had with his eyes as he got older. He tried drops and that worked for a while, but it was not a permanent solution. He fought the suggestion of having surgery, but as his paintings began to suffer with dark and off colors, he finally gave in and went forward with the operation. He had a hard time sticking to the recovery plan, but once he had recovered he was upset by what he saw in his "preoperative" paintings and destroyed or reworked them. As time went on he was able to paint again very well and created some of his beloved works.
Reference:
Gruener, A. (2015). The effect of cataracts and cataract surgery on claude monet. British Journal of General Practice, 65(634), 254-255. https://doi.org/10.3399/bjgp15X684949
Article 9: Learning about Minerals through the Art of Jewelry Making: A Multicultural Science Connection
This article lays out a detailed plan and background for a very cool lesson on earth minerals, Native Americans and more culminating in a hands on lesson with jewelry making. This project takes complex subjects and makes them approachable and perhaps easier to grasp for 5th - 8th graders. There are several deviations from the study of earth minerals into more in depth conversations about the environment and natural resources, as well as, the history of Native Americans use of turquoise and silver. There are so many great facts about minerals and jewelry in this article. The students also get to have a jewelry exhibition to drive home their successful creations where they can share their knowledge. Love this project and article!
Reference:
Russell, M. L., & Tripp, L. O. (2010). Learning about minerals through the art of jewelry making: A multicultural science connection. Science Activities, 47(4), 115-124. https://doi.org/10.1080/00368121003786035
Article 10: Conceptual design of jewellery: a space-based aesthetics approach
This article demonstrates a framework for "Conceptual Product Design." The examples focus on space inspired jewelry, which the author considers to be part of nature. I agree with the author that nature has always influenced design, but I disagree that space is not a typical subject of "product designers." The article contains examples of space inspired jewelry brought to life with "CAD-based freehand sketch" and explains each concept thoroughly.
Reference:
Tzintzi, V., Manavis, A., Efkolidis, N., Dimopoulos, C., Kakoulis, K., & Kyratsis, P. (2017). Conceptual design of jewellery: A space-based aesthetics approach. MATEC Web of Conferences, 112, 7025. https://doi.org/10.1051/matecconf/201711207025
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Videos:
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Jewellery Design & Management International School. (2011). Learn to Design Jewellery - High-speed tour of what a traditional jewellery design artist does. Retrieved from https://www.youtube.com/watch?v=zyHS6-zmyfo.
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